/**
* @module tile
* @description
* This module defines constants representing different types of tiles in a grid-based game.
* The tile types include EMPTY, SPAWN, BASE, and WALKABLE.
* Each tile type is represented by a unique integer value.
* These constants are used to identify the nature of each tile in the game world,
* allowing for efficient game logic and rendering.
* @property {Object} TILE_TYPES - An object containing constants for each tile type.
* @property {number} TILE_TYPES.EMPTY - Represents an empty tile.
* @property {number} TILE_TYPES.SPAWN - Represents a spawn tile.
* @property {number} TILE_TYPES.BASE - Represents a base tile.
* @property {number} TILE_TYPES.WALKABLE - Represents a walkable tile.
*/
export const TILE_TYPES = {
EMPTY : 0,
SPAWN : 1,
BASE : 2,
WALKABLE : 3,
};
/**
* Checks if a tile is walkable.
* @param {number} tile - The tile type to check.
* @returns {boolean} - Returns true if the tile is walkable, false otherwise.
* @description
* This function checks if the given tile type is within the range of walkable tiles.
* It returns true for SPAWN, BASE, and WALKABLE tiles, and false for EMPTY tiles.
*/
export function isWalkableTile(tile) {
return tile >= TILE_TYPES.SPAWN && tile <= TILE_TYPES.WALKABLE;
}