This module defines a set of constants representing different intentions or actions that a player can take in a game. These intentions are used to guide the player's behavior and decision-making process during gameplay. Each intention is represented as a string constant. The intentions include actions like picking up items, depositing items, exploring the game world, dropping items and moving away, and simply moving away without any specific action.
PropertiesName | Type | Description | ||||||||||||||||||
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INTENTIONS | Object | An object containing constants for each player intention.Properties
|
- Source
Returns:
- An object containing the defined intentions.
- Type:
- Object
Example
// Example usage:
const playerIntention = INTENTIONS.GO_PICKUP;
if (playerIntention === INTENTIONS.GO_PICKUP) {
console.log("Player intends to pick up an item.");