This module defines a set of constants representing different intentions or actions that a player can take in a game. These intentions are used to guide the player's behavior and decision-making process during gameplay. Each intention is represented as a string constant. The intentions include actions like picking up items, depositing items, exploring the game world, dropping items and moving away, and simply moving away without any specific action.
Properties
NameTypeDescription
INTENTIONSObjectAn object containing constants for each player intention.
Properties
NameTypeDescription
GO_PICKUPstringRepresents the intention to pick up an item.
GO_DEPOSITstringRepresents the intention to deposit an item.
EXPLOREstringRepresents the intention to explore the game world.
DROP_AND_GO_AWAYstringRepresents the intention to drop an item and move away.
GO_AWAYstringRepresents the intention to simply move away without any specific action.
Returns:
- An object containing the defined intentions.
Type: 
Object
Example
// Example usage:
const playerIntention = INTENTIONS.GO_PICKUP;
if (playerIntention === INTENTIONS.GO_PICKUP) {
    console.log("Player intends to pick up an item.");